Literature to Support the Race to Zero Carbon

chat Posted Oct 02, 2016 by Rezwan | Category : Strategies
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In connection with our application to 100&Change, this post reviews the literature that suggests the actions you describe will lead to the outcomes that you predict.

Literature on getting to zero carbon and perspective on solution impacts:

David JC MacKay, “Sustainable Energy Without The Hot Air” 
Solutions Project, 50 plans for 50 States in a detailed spreadsheet. Limited to 100% renewable solutions. Great baseline. http://thesolutionsproject.org/

Michael P. Conzen, “The Making of the American Landscape” A “comprehensive view of the cultural evolution of the American landscape” - unwritten chapter, how does transformation to zero carbon reshape landscape?

Literature that verifies natural resistance to action on climate change:

• George Marshall. “Don’t Even Think About It: Why Our Brains Are Wired To Ignore Climate Change”
• Sheldon Solomon, experimental social psychologist and terror management theorist http://www.desmog.ca/2014/04/05/sheldon-solomon-climate-terror-and-being-tranquilized-trivial

Literature that supports the value of coaching in bringing about peak performance:

• Michael K. Simpson, “Unlocking Potential”
• Bill Walsh, “The Score Takes Care of Itself”

Literature on how to design and leverage games for social good:

• Jesse Schell, “The art of game design”
• Edward Castronova, “Exodus to the Virtual World” http://www.fusionenergyleague.org/index.php/blog/article/exodus_to_the_virtual_world_how_online_fun_is_changing_reality
• Jane McGonigal, http://www.fusionenergyleague.org/index.php/blog/article/jane_mcgonigal_on_how_games_can_change_the_world

Global games market reaches 99.6 billion? https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/

Literature on how constraints improve participation:

• Nina Simon, “The Participatory Museum” 
⁃ “There are two counter-intuitive design principles at the heart of successful participatory projects. First, participants thrive on constraints, not open-ended opportunities for self-expression. And second, to collaborate confidently with strangers, participants need to engage through personal, not social, entry points. These design principles are both based on the concept of scaffolding. Constraints help scaffold creative experiences. Personal entry points scaffold social experiences. Together, these principles set the stage for visitors to feel confident participating in creative work with strangers.”

Literature on how prizes simulate innovation
• X Prize experience accelerating space race.
• MacArthur competition is based on this concept. 

Literature on persuasion to support idea that “Identity” is the key motivator for otherwise impossible tasks. Hence the line, “At stake is our classification as an intelligent species worthy of a planet” is more motivating than appeals to “peace, prosperity, planet or polar bears”.

The Race to Zero Carbon Will be Televised
Turning the Race to Zero Carbon into a national pastime


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